YOUTH DESIGN CONTEST


World RobotContests (WRCC) 2018 - Youth Design Contest


I.Overview

To implement thepolicies and regulations on strengthening sci-tech innovation education ofteenagers in China’s 13th Five-Year Plan, and to promote the sci-tech educationfocusing on arousing teenagers’ interests in science, developing teenagers’consciousness of self-dependent innovation, and improving teenagers’ ability ofhands-on practice, Chinese Institute of Electronics (CIE), with its ownofficial and professional platform, rich resources for high-end events, mature organizingpractices, as well as collective wisdom and efforts, holds the World RobotContests 2018 - Youth Design Contest for teenagers from elementary school tohigh school.


II. Arrangements

(I)WRCC 2018 –STEAM (Science, Technology, Engineering, Arts, Mathematics)

1. Brief Introduction

The contest mainly evaluates players’ building and programmingabilities with specified hardware. The players need to control their robots tocomplete 5 missions as soon as possible.


2. Overview of the Rules

1) Length

Thelength of each game is 4 minutes.

2)Robot building

Robotsare built and programmed in advance.

3) Starting

Thecontest starts at the referee’s whistle.

4) Missions

Thereare five missions (100 points in total).

Beforethe contest, the players draw lots for corresponding missions.Mission 1:(Choose the right answer) Knock off the table tennis ball on the top of theyogurt bottle marked with the right answer (The yogurt bottle is placed mouthupward, and the players need to knock off the ball to score);

A.Mission 2: (Knock off the table tennisballs) Knock off the 2 table tennis balls in the mission area -- 10 points for each and 20 points in total;

B.Mission 3: (Sum) Move 2 wooden cubesmarked with numbers into the mission area to form a sum that equals 9 -- 10points for each wooden cube moved into the designated area, 20 points in total,and 30 points for the correct sum.

C.Mission 4: (Lucky ball) Push 2 golf ballsdown a slope to the slots marked with 8, 9, and 10 points. If the ball fallsinto the 8-point slot, the player scores 8 correspondingly (10 points formaximum, 20 points in total);

D.Mission 5: (Transport) Transport a 100px3woodencube to the designated area (the block shouldfollow the robot to the designatedarea, rather than be pushed from the gap) (20 points in total)


5) Scoring

Aftercompleting all missions and reaching the endpoint,the player getsa basic time score. The first scores100, the second scores 99, and the scores decrease for laterarrivers. The player's final score is the total of his basic score and missionscore.


6) The contestshould bestopped immediately if:

①The robot completes the missions and reaches the endpoint.

②The robot stays longer than 10 seconds in the contest.

③The player touches the robot during the game.

④The robot has an error and cannot continue the mission.

⑤If the robot moves other contest devices (mission items, table tennisballs, yogurt bottles, or other robot accessories) out of the measuring system,the contestshould be stopped and the robotscores 0.


7) The player shouldcarefully examine the robot before the contest, and cannot touch the robotwithout the referee’s permission when the contest is paused due to damage of therobot, dropping of modules, or any other accidents. If the robot operates well,the game goes on with the referee’s permission, or the contestshould bestopped.


8) Upon the referee’snotification, players should place their robots at the designated startingpoint and wait.


9)Guidance and examination of the robotshould be completed before the contest. Players should follow the referee’sarrangement and enter in order. Each mission should be challenged only once,and the scoresare added to the final score.


10) The robot shouldcomplete the five missions as soon as possible while passing through oravoiding barriers.


11) The player can onlycontrol the robot from the designated location (Leaving the designated locationduring the game leads to disqualification).


12) The timing starts asthe player enters the designated area and the robot passes the timing device(100 points for maximum).


13) The robot needs to gothrough 2 barrier areas, a slope (75px high) and a speed bump (4mm thick).


14) The robot needs toavoid the 6 yogurt bottles with table tennis balls on the top. 5 points arededucted every time the robot knocks off a table tennis ball, but no deduction isgiven if the robot hit the yogurt bottle without knocking off any ball.


15) Every player gets atable tennis ball from the lottery wheel (30 balls for grade 1-3, and 50 forgrade 4-6) before the contest, and sends the robot to knock off the tabletennis ball representing the right answer in the game.


16) It’s on the player’sown risk if the contest is paused due to the blocking of table tennis balls or woodencubes.


17) If the mission items havepassed the timing device and the timing device has made a record, the missionis completed and the time score is 0.

18) Players should signtoconfirm the contest result recorded by the referee after the game.


3. Sketch





(II) WRCC 2018 - Firefighting Robot Contest

1. Brief Introduction

The contestmainly evaluates players’ ability to buildand program a rescue robot for linepatrol. Players need to control their robots to collect designated items andreach the endpoint to complete themission.


2. Rules

1) Length

A. The length ofeach game is 3 minutes.

B. The contest mayend in 3 minutes if:

The missions arecompleted;

The player isdisqualified;

The refereestops the contest;

2) Robot buildingand testing

A. Robots are builtand programmed in advance.

B. Every player has3 times for testing and adjusting the model and program before the contest.

3) Starting

A. The conteststarts on the referee’s whistle.

B. Players pressthe Start button to start their robots.

C. The robot shouldautomatically operate after the Start button is pressed; except the designatedremote control device, no any other connection or communication is allowed tobe applied between the player and the robot before the mission is completed.

D. When remotelycontrolling the robot, the player should keep a distance away from the contestarea and is not allowed to touch or destroy the area.


4) Missions

A. The robot needsto complete the following missions:

Line patrol (in3 minutes);

Rescue simulatedvictims (5 orange table tennis balls and 1 white). The player’s device needs tocarry in any way all table tennis balls to the endpoint.

B. The timingstarts when the robot passes the starting point.

C. The robot muststop at the end point for timerecording.

D. The timingstarts at the referee’s whistle.

E. All robots arecollected by the referee before the game, and it’s not allowed to share a robotwith other players.

F. The dropping partsintheongoing contestis not allowed to be restored.

G. The timing stopswhen the robot stops at the endpoint.


5) Victory Judgment

A. Every player has2 chances to complete the missions, and the higher scoreis deemed the final score.

B. 10 points for eachorange ball and 20 points for the white.

C. The robot mustcarry all table tennis balls to the endpointto get valid points, and if any ball drops before the robot reaches the endpoint, the player scores 0.


6) For operationmiss (the robot breaks down or lose itsdirection) at the starting point, the player can retry with the referee’spermission.


7) The player shouldbe disqualified if:

A. The playertouches the robot without the referee’s permission.

B. The startedrobot breaks down 5 seconds after the referee’s whistle.

C. The robot usesmore than 5 IR sensors.

D. The robot isbeyondthe required size.

E. The robot stayslonger than 10 seconds

F. The robotdeviates the black line for longer than 10 seconds.

G. The robot moves beyondthe contest area.

H. The playertouches or destroys the contest area.


3. Sketch





(III)WRCC 2018 -Humanoid Robot Contest

1. Brief Introduction

The contest requires players to controltheir robots to complete the 5 designated missions as soon as possible.


2. Rules

1) Length

Thelength of each game is 3 minutes.


2) Robot building

A. Robot building is completed before the contest.

B. The power supply, leg length, and arm length of the robot must conform tothe contest rules.

C. The appearance, color, decoration of the robot can be customized.

D. The movements of the robot can be programmed.

E. A standby robot is allowed for each team.


3) Starting

A. The contest starts at the referee’s whistle.

B. The player is allowed to press the Start button to start the robot.

C. When remotely controlling the robot, the player should keep a distance awayfrom the contest area and is not allowed to touch or destroy the area.

D. The player can control the robot with an Android phone in Airplane Mode.


4) Missions

A. The robot must follow the given routes.

B. The robot must stop at the End Point for time recording.

C. The timing starts at the referee’s whistle.

D. All robots are collected by the referee before the game, and it’s notallowed to share a robot with other players.

E. The dropping parts inthe ongoing contestis not allowed to be reassembled.

F. The timing stops once the robot stops at the End Point.


5) Victory Judgment

A. The winnergoes to the one with the highest final score.


6) There are 5 missions:

A. Mission 1: Step over the roadblock.

B. Mission 2: Crawl under the frame.

C. Mission 3: Kick (with foot) the ball into one of the slots marked with8/9/10 points.

D.Mission 4: Carry (with hands) the item to the designated area.

E. Mission 5: Walk through the rugged bridge and zig-zag route to reach theEnd Point.


3. Sketch


(IV)WRCC 2018 -Robot Soccer Contest

1. Brief Introduction

The contest mainly evaluates the players’ abilityof building and remotely controlling the robots to play a soccer game referringthe real soccer rules. It evaluates both the players’ hands-on ability and thestability of the robots.


2. Overview of the Rules

A.The contest uses a knockout system, and thecompetition order is randomly arranged by the Organizing Committee.

B.Each team is made up of 3 students, each of whom controlsa robot. A team may consist of 1 forward and 2 defenders, or 2 forwards and 1defender.

C. When remotely controlling the robot, the playermust keep a distance away from the competition area and is not allowed to touchor destroy the field.

The robot defender:

Cannot move out of the designated area(its own half court).

Can enter its own half court and penaltyarea, but cannot stay for longer than 10 seconds.

The robot forward:

Can enter the rival’shalf court but notits own penalty area.

Can enter the rival’s penalty area, butcannot stay for longer than 10 seconds.

D. Each robot’s role must be confirmed bythe referee before the game, and cannot be changed during the game.

E. Each robot cannot keep the ball for longerthan 5 seconds.

F. A removed robot can only get back in thegame with the referee’s permission.

G. Robots can use any strategy under thegiven rules.

H. The offender should be shown a yellowcard, and after the second yellow card,the player should be sent off and isolated for 1 minutes before returning tothe court.

I. There is extra time for a tie.

J. For a penalty, the ball can be placed atany point, and the robot should make the penalty kick after the white point,and cannot go beyond the white line with the ball.

K. All robots are placed in the staging area before the contest, and arobot cannot be shared by different players.

L. It’s not allowed to reassemble thedamaged robot or dropping parts during the contest.

M. Players must pause their robots at the referee’s whistle during the contest.

N. If both the forward and defender of theoffense enter the rival's half court, the goal (if any) is disallowed.


3. Victory Judgment

A. For a 5-minute game, the player scoring thehigher wins.

B. For every knockout, the score is notrecorded, and the winner enters the next round. There is extra time for a tie.

C. The extra time lasts 1 minute.

D. There should be 3 penalty kicks for eachteam if it’s a tie after extra time.

E. There should be 1 penalty kick for eachteam if it’s a tie after the 3 penalty kicks. The team getting the first goalwins.


4. Sketch




(V) WRCC 2018 -Critical hit

1. Brief Introduction

With the givenprogramming cards and the card reader, the player programs the robot to throwout the ball from the start point to knock down as many bowling pins aspossible.


2. Overview of the Rules

1) Robots are placed at the start point.

2) The length of the contest is 3 minutes.

A. The programming must be done on site with the programming cards andthe card reader (provided by the organizing committee, including If A, Forward,If Not, Stop, Repeat, and the cardreader). If the player cannot complete the card reading, the referee should help,but the player won’t get the points for card reading. The card reading time isnot included in the 3-minute contests andis only for the first round.

B. After completing the card-reading and programming, the player cancontrol his robot for the contest.

3) Every player can play two rounds, with 3 times ball (3 Goma as balls) throwfor each round, and only 1 ball can be used for each throw).

4) During the game, the player is allowed to support the robot with hands(to avoid swinging).

5) The bowling pins knocked down mean the points the player gets.

6) One bowling pin scores 1 point.

7) The 6 throws during the two rounds are added to the player’s totalpoints, and the player scoring higher wins.

8) In the case of a tie, the playerscoring higher for the first throw wins; if it’s a tie for the first throw,then the player scoring higher for the second throw wins, and so on.


3. Sketch


(V)WRCC 2018 -Critical hit

1. Brief Introduction

With the givenprogramming cards and the card reader, the player programs the robot to throwout the ball from the start point to knock down as many bowling pins aspossible.


2. Overview of the Rules

1) Robots are placed at the start point.

2) The length of the contest is 3 minutes.

A. The programming must be done on site with the programming cards andthe card reader (provided by the organizing committee, including IfA, Forward, IfNot, Stop, Repeat, and the card reader). Ifthe player cannot complete the card reading, the referee should help, but theplayer won’t get the points for card reading. The card reading time is notincluded in the 3-minute contests and isonly for the first round.

B. After completing the card-reading and programming, the player cancontrol his robot for the contest.

3) Every player can play two rounds, with 3 times ball (3 Goma as balls) throwfor each round, and only 1 ball can be used for each throw).

4) During the game, the player is allowed to support the robot with hands(to avoid swinging).

5) The bowling pins knocked down mean the points the player gets.

6) One bowling pin scores 1 point.

7) The 6 throws during the two rounds are added to the player’s totalpoints, and the player scoring higher wins.

8) In the case of a tie, the playerscoring higher for the first throw wins; if it’s a tie for the first throw,then the player scoring higher for the second throw wins, and so on.


3. Sketch

III. Contact Details

(I) Contest Coordination

Contact person: LI Xiao (WRCC Organizing Committee Secretariat)

Tel.: 010-68283457

Email: cielixiao@163.com


(II)Official platforms

Website:http://www.worldrobotconference.com/

http://www.世界机器人大会.com/


WeChatOfficial Account: World Robot Conference (Scan the QR code and subscribe to theaccount)